Chest loot
plugins/Sigil/loot.yml adds registered items to loot-table chests when their normal loot is generated. Each entry rolls independently.
entries:
- table: minecraft:chests/end_city_treasure
item: skyward:wayfinder_sigil
chance: 0.025
min: 1
max: 1
chance is greater than 0 and at most 1. Amounts default to one and are capped to the item's real stack size; limited-use items always generate as a single item, since each carries its own charge counter.
Set the file-level enabled: false to disable only the rules loaded from loot.yml. Loot rules
registered by addons through the API remain active while their owning plugin is enabled.
Selecting by structure instead
An entry may select a table, a Terra source, or both. Structure sources allow structure-specific rewards even when several structures share one vanilla loot table:
entries:
- source: terra:valkyrie_temple
item: sigil:aether_ingot
chance: 0.30
min: 1
max: 2
When both selectors are present, both must match.
Mob drops
Use mob instead of the chest selectors to roll an item when an entity dies:
entries:
- mob: WITHER
item: sigil:wither_blade
chance: 0.5
min: 1
max: 1
require-player-kill: true
looting-bonus: 0.05
require-player-kill defaults to true. looting-bonus defaults to zero and is added to the base
chance once per Looting level, capped at 1. A rule is either a mob rule or a chest rule; chest
table and source selectors can be combined, but they are not combined with mob matching.
/sigil reload reloads this file along with everything else.